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Fig. 4 | Innovation and Education

Fig. 4

From: Experiential learning with virtual reality: animal handling training

Fig. 4

VR game design. a–d The logistic flow of preparation area: a the learner chooses the appropriate PPE to wear; b learner prepares the equipment; c learner picks up the warning red card; d the learner moves to the experimental room with the trolley. e–h The logistic flow of the experimental room: e the injection method; f the learner takes the drug A with a syringe; g the injection method and h how the learner to dispose of the used syringe to the yellow disposable sharp bottle

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